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5G as the platform for new revenue generation

5G as the platform for new revenue generation with slicing

Network slicing early commercial use case series

5G standalone is now being rolled out among leading CSPs. Therefore, the use of 5G for new revenue-generating services is top of mind. Mobile cloud gaming, remote broadcast and production, and campus-based services are all use cases with the potential to be in the first wave of commercial deployments.

Multi-enterprise campuses connectivity services report

Campus areas like industry or science parks, harbors, and shopping areas need high-quality connections for different applications or processes e.g. manufacturing. Network slicing gives service providers an opportunity to offer connectivity services to multiple tenants within a campus area. The report will give more depth and insights into several commercialization aspects.

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Remote broadcasting report

5G and network slicing has the possibility to radically change how broadcasters of all sizes transmit live content from remote locations. They will benefit from high speeds, smaller crews and the possibility to cover more for less. This means new revenue opportunities for service providers and new business models and partnerships to explore. Get insights from our report and understand the impact that network slicing will have on this industry.

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Mobile cloud gaming report

The report looks deeper into the fast-growing mobile cloud gaming industry, its relevance for 5G network slicing, and how to monetize. We cover the value chain, business models, a business case, who to partner with and how to offer and evolve mobile cloud gaming services. Slicing adds additional performance control to guarantee the user experience, which is desired by many gamers, and thus will enable premium offerings to gamers.

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